Fragmentary Order creator: Nikita Buyanov Profile & Vision - Studio

Fragmentary Order creator: Nikita Buyanov Profile & Vision

Learn who created Fragmentary Order, how Rant Gaming Studios was formed, and what its hard science-fiction combat simulator aims to deliver.

2026-09-06
Fragmentary Order Wiki Team
Quick Guide
  • Fragmentary Order creator: Nikita Buyanov, previously associated with Escape from Tarkov.
  • New studio: Development is handled by Rant Gaming Studios, separate from Battlestate Games.
  • Publisher: Cor3 is publishing the new science-fiction project.
  • Creative direction: The game targets gritty, realistic hard science fiction rather than space fantasy.
  • Current status: The project remains in development, with closed alpha testing planned for 2026.

Fragmentary Order creator: Nikita Buyanov

The Fragmentary Order creator is Nikita Buyanov, a game developer known for his work connected to Escape from Tarkov. In 2026, Buyanov revealed that he was leading a separate science-fiction project through a new company rather than turning Fragmentary Order into a direct continuation of Tarkov.

That distinction is important for understanding the game’s identity. Buyanov has described Fragmentary Order as “another invention” and “another adventure,” not a replacement for Tarkov. The project is designed around a new setting, different technology, larger environments, and a broader interpretation of tactical combat.

The new game grew from Buyanov’s long-standing interest in hard science fiction. Instead of presenting a colorful or purely fantastical space adventure, the team is developing a grounded future shaped by industrial technology, artificial intelligence, social control, and realistic military systems.

Creator Profile

Buyanov’s previous experience influences the project’s tactical focus, but Fragmentary Order is being developed as an independent creative direction with a largely new team.

Creator DetailConfirmed Information
Lead creatorNikita Buyanov
Previous associationEscape from Tarkov
New development studioRant Gaming Studios
PublisherCor3
Project genreHard science-fiction combat simulator
Development statusIn production during 2026

Why Buyanov started a new project

Buyanov explained that working on Tarkov for more than a decade had become exhausting, while also creating a strong desire to experiment with a different type of world. Fragmentary Order gives him a chance to explore future combat, remote-controlled units, space colonies, and the social consequences of AI-led systems.

The goal is not simply to move modern weapons into a space setting. The team wants to consider how military equipment, economies, communication, and everyday life might evolve over the next several hundred years. That approach is central to the project’s identity.

Tactical Foundation

Buyanov brings experience with detailed weapon handling, difficult combat, and simulation-focused design.

New Setting

Fragmentary Order moves from modern conflict into a possible future across Earth, the Moon, Mars, and other locations.

Independent Direction

The project is not presented as Tarkov in space or as a direct replacement for Tarkov.

Hard Science Fiction

Technology is designed around physical explanations, potential military applications, and realistic limitations.

Rant Gaming Studios and Cor3

Fragmentary Order is being developed by Rant Gaming Studios, a new studio established separately from Battlestate Games. Buyanov said the project team includes about 130 developers, while roughly 98% of the team is new compared with the earlier Tarkov development group.

A small number of consultants with Tarkov experience remain involved, allowing the new studio to benefit from existing knowledge without making the project a continuation of the previous game. This structure also allows Battlestate Games to remain focused on Escape from Tarkov.

The team operates internationally, with offices in Abu Dhabi, Dubai, and other locations. Remote work is a major part of the studio’s operating model, although Buyanov also emphasized the value of in-person collaboration for new teams.

OrganizationRole in Fragmentary Order
Rant Gaming StudiosMain development studio
Cor3Publisher
Nikita BuyanovCreator and project leader
Battlestate GamesSeparate company continuing Tarkov development
Core team sizeAbout 130 developers in 2026
Production timelineAbout 1.5 years including pre-production, as discussed in 2026
Do Not Confuse the Studios

Rant Gaming Studios and Battlestate Games are separate organizations. Fragmentary Order is not described as a new Tarkov expansion or a Battlestate Games release.

Development approach

The project spent approximately six months in pre-production, including concept art, early planning, and formation of the initial core team. Active production then continued for about a year before the 2026 interview.

Buyanov has acknowledged that managing Fragmentary Order alongside Tarkov-related responsibilities is difficult. The team is also working with Unreal Engine, creating a different technical and visual workflow from the Unity-based technology associated with Tarkov.

The choice of Unreal Engine reflects the project’s emphasis on advanced visuals and large-scale environments. It also supports the team’s intention to create a more detailed future world, although the final performance and technical requirements remain subject to development.

Development facts at a glance

AreaCurrent Direction
Team structureMostly new international team
Work modelPrimarily remote, with office collaboration
EngineUnreal Engine
Production phaseEarly development and prototyping
TestingClosed alpha planned for 2026
Release dateNot announced as of September 6, 2026
Release Status

No public launch date has been confirmed. Treat closed alpha plans as a testing milestone, not as an announced early-access or full-release schedule.

The creator’s design vision

Buyanov’s design philosophy for Fragmentary Order focuses on a demanding and rewarding combat experience. Although the game includes extraction mechanics, he has avoided defining it as a conventional extraction shooter. Instead, the project is presented as a combat simulator with infiltration, exfiltration, survival, and economic progression.

This means players should not assume that every activity revolves around entering a map, collecting items, and escaping. The broader concept includes dynamic events, hazardous environments, cooperation, vehicles, remote-controlled units, and multiple roles within a connected future economy.

Core Design Principle

Expect Fragmentary Order to build on tactical combat while expanding the loop with survival decisions, environmental hazards, social systems, and location-specific objectives.

What makes the combat different

The game is intended to support several forms of conflict. Players may face humans controlling clones, artificial units, robots, or drones rather than aliens and traditional fantasy creatures. Technology is treated as something with physical costs and detectable consequences.

For example, advanced sensors may reveal thermal, magnetic, or electromagnetic information rather than functioning like a magical wall-penetration ability. Equipment that provides more information may also increase a player’s detectable signature, creating a trade-off between awareness and exposure.

Combat SystemPlanned Direction
OpponentsHumans, clones, robots, drones, and artificial units
Core loopInfiltrate, complete objectives, and exfiltrate
DetectionThermal, magnetic, and electromagnetic information
WeaponsKinetic firearms, powder-based weapons, railguns, and customized systems
MobilityGround vehicles and large locations
Team sizeLikely four-player groups, though details remain subject to change

Environmental factors

Fragmentary Order is expected to include multiple gravity conditions and environmental hazards. Gravity may affect equipment and movement, while electromagnetic effects and other dangers can influence how players prepare for a mission.

The developers have indicated that full zero-gravity combat is unlikely to be a primary system because it would require a separate gameplay structure. However, low-gravity or location-specific conditions remain part of the project’s wider design.

1

Read the Location

Identify the environment before committing to a fight. Gravity, electromagnetic effects, visibility, and available cover may change the safest approach.

2

Choose Practical Equipment

Build around the mission’s hazards instead of selecting equipment only for maximum damage. Information tools can help, but detectable signatures may expose your position.

3

Control the Engagement

Use realistic positioning, sound, cover, and timing. The design favors deliberate combat over unrestricted rushing.

4

Plan the Exit

Infiltration is only one part of the mission. Keep an exfiltration route, account for dynamic events, and avoid spending every resource before extraction.

Lore foundations and future locations

The setting of Fragmentary Order is built around an AI-driven organization called Core. In the game’s history, Core helped organize society, economic activity, communication, work, and conflict through connected systems. That order begins to fragment when Core’s control weakens, creating new conflicts throughout the solar system.

The title has a layered meaning. In military terminology, a fragmentary order is a complex order assembled from separate pieces. Within the story, the phrase also reflects the breakdown of Core’s centralized control.

A major event in the backstory involves an experiment at a secret underground Soviet facility in the Urals. Something went wrong, teleporting a piece of Earth to the far side of the Moon. The reason for the event has not been revealed publicly, leaving it as one of the setting’s central mysteries.

Location or FactionCurrent Lore Direction
EarthSource of the historical and technological foundations of the setting
MoonContains a transported piece of Earth and living, abandoned-feeling locations
MarsA major early location with a persistent struggle between rival powers
PCFRebel sub-faction on Mars that claims the identity of true Martians
CCSCore Colonial Structure administering colonization
CoreAI-driven system and organization whose control is weakening

Mars and the wider solar system

Mars is described as the first major location, with an atmosphere comparable to a frontier or Wild West setting. Communities are attempting to survive while competing powers fight for control.

The PCF and the Core Colonial Structure are not simply two universal good-versus-evil teams. They represent local political and historical conflicts within the Martian setting. Fragmentary Order is also expected to include lore for individual factions and locations, rather than relying only on one global narrative.

Other possible locations include space stations, ring-world-style habitats, lunar areas, colonies, and terraforming sites. Each location is intended to have its own mood and local history while remaining connected to the larger solar-system storyline.

Lore Reading Tip

Treat each location as its own narrative layer. The global conflict explains the solar system, while local factions and bosses provide more focused stories to uncover.

What to track about the creator and project

Fragmentary Order remains an evolving project, so the most useful way to follow it is to separate confirmed direction from unrevealed systems. The creator has shared broad information about the setting and design goals, but many details—including the exact release structure, funding, and final gameplay loop—remain undisclosed.

The project’s identity is already clear in several areas: grounded science fiction, difficult combat, large maps, vehicles, artificial units, remote control, and a future economy organized through AI systems. Its final form will depend on how these ideas work together during testing.

Key Details to Monitor:

  • Closed alpha announcements and testing requirements
  • Official clarification of early access and launch plans
  • Gameplay footage showing combat, movement, and environmental hazards
  • More information about Core, PCF, CCS, and Mars
  • Weapon customization, vehicles, team size, and progression systems

Confirmed versus unrevealed information

TopicConfirmed DirectionStill Unrevealed
CreatorNikita BuyanovFuture leadership changes, if any
StudioRant Gaming StudiosLong-term studio expansion
PublisherCor3Publishing schedule details
TechnologyUnreal EngineFinal system requirements
GameplayCombat simulator with extraction mechanicsComplete mission and progression structure
StoryCore, Mars, PCF, CCS, and Earth-Moon mysteryFull explanation of the teleportation event
ReleaseClosed alpha planned for 2026Launch and early-access dates

For the most reliable project updates, use the GamesBeat interview with Nikita Buyanov as a reference for the creator’s 2026 comments, then compare future announcements with official channels from Rant Gaming Studios and Cor3.

Avoid Unconfirmed Claims

Do not label Fragmentary Order as a Tarkov sequel, promise a specific launch date, or present unrevealed mechanics as final features. Development details may change during testing.

FAQ

Q: Who is the Fragmentary Order creator?

Nikita Buyanov is the creator and project leader publicly associated with Fragmentary Order. He is known for his previous work connected to Escape from Tarkov.

Q: Is Fragmentary Order made by Battlestate Games?

No. The project is being developed by Rant Gaming Studios and published by Cor3. Battlestate Games remains focused on Escape from Tarkov.

Q: Is Fragmentary Order Tarkov in space?

The creator has specifically framed it as a new invention rather than Tarkov in space. It shares an interest in difficult tactical combat but introduces a different setting and broader systems.

Q: When will Fragmentary Order release?

As of September 6, 2026, no public launch date has been confirmed. Closed alpha testing is planned, but that milestone does not establish a final release schedule.

Related Reading